DOOMSCROLL
An arena survivor about the attention economy. You are the last user inside The Feed, and the algorithm does not want you to leave.
Trailer captured from live gameplay. Score from the Substrate sessions.
The loop
Engagement, Immersion, Log Off. Fire rate scales with Engagement, the field of view creeps with Immersion, and the only way to win is to log off before The Feed consumes you.
The Feed
A black-void arena of cyan grid, neon monoliths, and enemies drawn from the worst of your timeline. They hold just off your crosshair and drain you on contact.
The pipeline
Built end to end by an agentic game-dev pipeline: design bible, C++ gameplay code, arena construction scripts, HUD, and the trailer itself. Documented like everything else here.
Where it stands
First-person combat, The Feed arena, kill-burst feedback, and a code-only HUD are in and running. A standalone macOS build exists today; a public demo and store page come after the feel pass. Ask about early access if you want in.